Thursday June 18

Literacy Learning Intentions:
1. I can respond to text.
2. I can discover and explore and make connections between books and real world experiences.
3I can talk about ideas, experiences and familiar events. 

Math
1.I can say the number sequence 1 to 10 by 1s, starting anywhere from 1 to 10 and from 10 to 1.

Morning Messages by Henrik, Isaac H and Sam P

Literacy

Read Aloud David Goes to School

Create Your Own Scavenger Hunt
  1. Figure out what you want to do~What kind of scavenger hunt it will be. Will it have a theme? (letters, numbers, shapes, textures, colors, sports, toys, etc)
  2. Figure out where you want to do it~ Do you want to stay inside? Go outdoors? Explore a special place? There are so many options, so use your imagination.
Take a piece of paper and start creating!

Steps:

1. Write your title at the top of your page 
2. Write or draw picture of  items or things you want someone to find 
For example:  find a pinecone, find something that makes you smile, something you can jump over


Here are some examples to look at while you are thinking about your own scavenger hunt.




Upload your scavenger hunts to this folder so your classmates can try out your scavenger hunt!

Scavenger Hunt Photos


Math
Materials: deck of cards

Queen of 10 Math Card Game


GOALS MATH GOAL: PRACTICE FINDING PAIRS OF NUMBERS THAT ADD UP TO 10.

GAME GOAL: WHOEVER FINDS THE MOST CARDS ADDING UP TO 10, WINS THE GAME.

SET UP
  • Take out all face cards except the Queens. Aces count as 1.
  • Give 4 cards to each player.
  • The 4 cards are put in a row with
    numbers showing.
  • The rest of the cards are put in a pile
    in the center.


HOW TO PLAY

Check out my video on how to play - Queen of 10

HOW A TURN BEGINS. A player finds 2 cards in their row that add up to 10, or they can choose a 10 card. The Queen of 10 card is special because it can be used as any number from 1 to 10. So, the Queen can be combined with any other card to add up to 10. BUT you have to say out loud what number the Queen is pretending to be.

HOW A TURN ENDS. After choosing the cards, the players put them in their own pile of saved cards. When the player does not have any way of making 10, the player discards one card from their row of 4, and puts it at bottom of the center pile of cards. At the end of each turn, the player lls in any empty spaces in their row of 4 cards by taking cards from the top of the center pile.

HOW THE GAME ENDS. The game ends when the center pile of cards is gone or when there are no more ways to make 10 for any of the players. At the end of the game, each player counts their own pile of saved cards. The player with the most saved cards wins.


Or check out Kindergarten Number Games on abcya.com for other number games 

Music Blog

Phys. Ed Blog

Challenge (optional)

Eric Harvie Superhero Initiative -check it out and have fun with it!

Here is the link to post all your superhero work to share with others




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